Garmur
Tech Level: N/A
Mordu’s Legion
In YC 116, Mordu’s Legion intelligence reported to command that the Guristas’ pirates were developing new and advanced strike craft capabilities using unknown technologies. In response to these reports, Mordu’s Legion accelerated a program of ship development that was itself a response to trends in Capsuleer tactics and warfare. The crash development and manufacturing effort resulted in a new family of fast strike ships integrated with one another to provide tactical flexibility and firepower across ship class lines.
The Garmur takes up the small craft role in the Legion’s new strike formations and represents a fast-moving attack frigate with superior missile delivery capabilities.
Bonuses
Role Bonus
- –50 Flight Time
- +200 Flight Velocity
- +1 Jammer Strength
Advanced Small Missile/Torpedo operation Bonus per Lv.
- +20 Damage
- +5 Explosion Velocity
Advanced Frigate Command Bonus per Lv.
- +10 Optimal Range
- +10 Optimal Range
Attributes
Can be insured: No
Cargo Hold Capacity: 260 m3
Powergrid Output | 64 MW |
High Slots | 3 |
Mid Slots | 3 |
Low Slots | 3 |
Drone Slots | 0 |
Engineering Rig Slots | 3 |
Powergrid Rig Slots | 3 |
Defense: 3,933
Shield 1,323 / 10,100 S | Armor 1,047 | Structure 965 | |
---|---|---|---|
Electromagnetic | 0.00% | 50.00% | 33.33% |
Thermal | 20.00% | 44.75% | 33.33% |
Kinetic | 40.00% | 25.00% | 33.33% |
Explosive | 50.00% | 10.00% | 33.33% |
Capacitors: 586 GJ
Capacitor Recharge Time 242 S | Max Capacitor Recharge Rate 6.1 GJ/S |
Max Locked Targets: 5
Signature Radius 27.7 m | Scan Resolution 760 km | Sensor Strength 15.2 |
Flight Velocity: 417 m/s
Warp Speed 5 AU/s | Mass 987,000 kg | Inertia Modifier 2.4 times |