Coercer II Interdictor
Tech Level: IX
Amarr
Due to the requirements of squad-based combat, one of the families under the Amarr Empire worked on modifications for the Coercer, eventually resulting in this highly integrated light ship design.
Bonuses
Role Bonus
- +25 Optimal Range
- +1 Warp Disruption Bomb module licenses
Advanced Propulsion Jamming Bonus per Lv.
- +7.5 Effective Range
Advanced Destroyer Command Bonus per Lv.
- +10 Damage
- –10 Capacitor Need
Attributes
Can be insured: No
Cargo Hold Capacity: 750 m3
Powergrid Output | 92 MW |
High Slots | 4 |
Mid Slots | 4 |
Low Slots | 3 |
Drone Slots | 0 |
Engineering Rig Slots | 3 |
Powergrid Rig Slots | 3 |
Defense: 4,945
Shield 1,064 / 9,300 S | Armor 1,568 | Structure 1,281 | |
---|---|---|---|
Electromagnetic | 0.00% | 50.00% | 33.33% |
Thermal | 20.00% | 35.00% | 33.33% |
Kinetic | 40.00% | 25.00% | 33.33% |
Explosive | 50.00% | 20.00% | 33.33% |
Capacitors: 948 GJ
Capacitor Recharge Time 222 S | Max Capacitor Recharge Rate 10.7 GJ/S |
Max Locked Targets: 7
Signature Radius 44.8 m | Scan Resolution 711 km | Sensor Strength 14.4 |
Flight Velocity: 309 m/s
Warp Speed 5 AU/s | Mass 1,650,000 kg | Inertia Modifier 2 times |