Augoror
Tech Level: VII
Amarr
In YC114, each major empire faction embroiled in a harrowing, extensive, long-term war of attrition, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire, the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.
The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of its armor stripped to make room for other equipment, allowing it to focus on the armor of other vessels, along with energy transfers.
Bonuses
Role Bonus
- +200 Optimal Range
- +100 Effective Range
- +100 Effective Range
Advanced Remote Armor Operation Bonus per Lv.
- –5 Activation Time
- –10 Capacitor Need
Advanced Cruiser Command Bonus per Lv.
- +50 Optimal Range
- +20 Transfer effects
Attributes
Can be insured: No
Cargo Hold Capacity: 930 m3
Powergrid Output | 514 MW |
High Slots | 4 |
Mid Slots | 2 |
Low Slots | 4 |
Drone Slots | 1 |
Engineering Rig Slots | 3 |
Powergrid Rig Slots | 3 |
Defense: 11,184
Shield 2,407 / 32,500 S | Armor 3,546 | Structure 2,897 | |
---|---|---|---|
Electromagnetic | 0.00% | 50.00% | 33.33% |
Thermal | 20.00% | 35.00% | 33.33% |
Kinetic | 40.00% | 25.00% | 33.33% |
Explosive | 50.00% | 20.00% | 33.33% |
Capacitors: 4,204 GJ
Capacitor Recharge Time 504 S | Max Capacitor Recharge Rate 20.9 GJ/S |
Max Locked Targets: 6
Signature Radius 104.2 m | Scan Resolution 327 km | Sensor Strength 19.3 |
Flight Velocity: 275 m/s
Warp Speed 3.5 AU/s | Mass 12,870,000 kg | Inertia Modifier 0.42 times |