Harbinger Prototype
Tech Level: VII
Amarr
Right from its very appearance on the battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits its focused intent, from the lights on its nose and wings that root out infidels, to the large number of high-energy turrets that serve to destroy them. Should any heathens be left alive after the Harbinger’s initial assault, the drones will take care of them. This particular ship is one of the pre-production test mules, which typically offer great value for money according to Capsuleers.
Bonuses
Role Bonus
- +25 Optimal Range
- +25 Accuracy Falloff
- +1 Command Burst module slots
Advanced Medium Laser Upgrade Bonus per Lv.
- +8 Damage
- –10 Capacitor Need
Battlecruiser Command Bonus per Lv.
- –5 Inertia Modifier
Attributes
Can be insured: Yes
Cargo Hold Capacity: 750 m3
Powergrid Output | 1,044 MW |
High Slots | 6 |
Mid Slots | 3 |
Low Slots | 5 |
Drone Slots | 1 |
Engineering Rig Slots | 3 |
Powergrid Rig Slots | 3 |
Defense: 21,190
Shield 4,561 / 53,400 S | Armor 6,718 | Structure 5,488 | |
---|---|---|---|
Electromagnetic | 0.00% | 50.00% | 33.33% |
Thermal | 20.00% | 35.00% | 33.33% |
Kinetic | 40.00% | 25.00% | 33.33% |
Explosive | 50.00% | 20.00% | 33.33% |
Capacitors: 4,196 GJ
Capacitor Recharge Time 528 S | Max Capacitor Recharge Rate 19.9 GJ/S |
Max Locked Targets: 6
Signature Radius 233.6 m | Scan Resolution 226 km | Sensor Strength 19.4 |
Flight Velocity: 181 m/s
Warp Speed 2.7 AU/s | Mass 15,500,000 kg | Inertia Modifier 0.42 times |